Sorry for being late with the release
Helpful guide for main battery and torpedo aiming, we discuss different techniques that will help you increase your success. I’ve got multiple examples that show just how to make use of these techniques. Talk about time to target, lead required for each target, and helpful visualizations. As far as torpedoes, we talk about how you should approach a target and what you can do to have the most impact on the target. Hope these help you out and hope you have a wonderful day!
Tier V American Battleship Texas Replay
Tier X Japanese Battleship Yamato Replay
Tier IX German Cruiser Roon Replay
Tier VII American Battleship Colorado Replay
Tier X Japanese Destroyer Shimakaze Replay
[email protected] for replay submission
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I have never used that I’m a guesstamator amd have done that since the game first came out and so fine but that’s just me and the way I shoot lol
hello I would like to know if you use the dynamic or statistical aim? Does not playing with the zoom with the mouse wheel change the data? 1, or 1.5 thank you for your response.
which rectical is this?
You have such an impressive voice. Its very clear.
You fire you look you adjust simple, oh and you remember. Eat less beef it makes you stupid
Oh my goodness you are all thick
How do you have the camera follow your shells and torpedos? Thanks
Does the console version have this in the option
thank you 🙂
and what is with 20seconds or more flytime ? how i aim on full range montana and co ?
I says to myself " I know how to shoot. I hit most salvos. Let's watch anyway." Learned 3 new things. Gg. Dynamic might account for shell velocity some shoot 750 while others 1k.
How do you change the camera on torps like at 8.15 of your video
Notser
:: ⚓I'm Ball Sucking here but this is a Prime Example of a Well Explained Video, how he Edited the Video and Pointed out Key Tactics 4:01 Other YouTubers don't even Bother or are to Lazy to Add a little EDiting images, Least Add a Red Line, or a DOT!!!, Anyhow thank you, Notser Man,,👍🏼
How well does this tutorial hold up to current builds?
I just updated to a 43 inch 4k monitor. The game is beautiful but one thing I have noticed is that the calibration for the dynamic crosshair is off. It used to be one tick mark for 1 second of shell flight time for a ship traveling at thirty knots. So if an Iowa class battleship was going in a straight line at full speed and it would take 10 seconds for the shells to get there you would put the 10 tic mark where you wanted to aim. It is WAY off at 4k and because I do not know the scale I can't hit anything consistently. Has anyone else had this issue?
I dont understand what you mean when you say you are giving them a lead of 7 and 12 and 10 but none of those numbers match anything on your screen
in fact you say ther about 7 seconds out so I lead abotu 12 but you lead 7 .12…………….I dont understand
if you are still there 1 question does this aiming effective when i am moving
hello im goost87(saladass) friend he said u are the best of the best definetly give him a sub and wish him a good luck XD
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How do you kill dd snaking?
found it))
How do you know if whether or not you are detected?
alright, next time i play, i'll bring up my calculator because i cant calculate numbers inside my head
Idk if aiming is a problem for some people but from day one ive been able to bank my shots extremely effectively, though it is good to know some hard numbers to back up my instinct. Youre other help videos on the other hand have taught me a lot
Dont understand a thing he explains
how do you put that time and distance indicator under your crosshair? It might be usefull 🙂
Useless guide, someone who is new to the game will not understand what you are saying.
Thanks man, been watching all your videos and just came across this, defiantly helped out with the aiming
Cheers for that notser. You still make this game look ridiculously easy when it is far from it.
Its kind of a weired system for aiming why dont they let the shells land at the 4 mark if its 4 seconds away at 20 knots then one cold place the 4 where you want the shells to hit. And not having to compensate for ship sizes.
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Thank you for the great guide. It seems simple but I have not seen the standard tick marks explained well before.
i always have problems with US ships mainly due to the fact they have rainbow shell arc. do i aim just about the water line or do i aim above the hull? i always led my shots but most if not all my shells overshoot or undershoot the target. i never have problems with German ships just what the F is going on? i thought the US have better fire control then Germany.
Thanks for the video! Several useful tips!
I watched all your guides and others, aim exactly like you yet I never get those massive hits, aiming at a ship who is broadside and I fire 6 shells maybe 2 hit if I'm lucky and they do very little damage. Then the other ship fires and does full damage. Doesnt matter wether I use AP or HE against cruisers orbattleships I never ever get full hits. Frustrating…
I always fired perfect shots at the ships i fired at.But the dispersion of the german battleships is so good that 4 of the shells fly over the ship(or overpen the highest point of the superstructur) and the other 4 fly into the water half a meter or even less ,near the citadel.Wargaming pls.