Near the forest edges of Athel Loren, the Beastmen hordes built a dark temple to the Gods of Chaos! Their presence caused a stir among the ancient forest, as the Everwood awoke in anger and fury… We’re back again with more Old World Action! Seeing the Beastmen Brayherds fight a classic foe in the Wood Elves
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1750pts Wood Elf Tree Spirits
Characters
General: Treeman Ancient ‘Lor’Kalor’
Level 3 wizard, An Annoyance of Netlings
Battle Magic: Fireball, Oaken Shield
Lore of Athel Loren: Forest Walker
Branchwraith ‘Dryka’
Level 2 wizard, additional hand weapon, A Blight of Terrors
Battle Magic: Hammer hand, Arcane Urgency
Branchwraith ‘Wyllow’
Level 2 wizard, Great Weapon, A Lamentation of Despairs
Illusion Magic: Glittering Robe, Spectral Doppelganger
Branchwraith ‘Phern’
Level 2 wizard, Great Weapon
Illusion Magic: Shimmering Dragon
Lore of Athel Loren: Tree Singing
Core
12 Dryads including Nymph
12 Dryads including Nymph
12 Dryads including Nymph
10 Dryads including Nymph
Special
3 Treekin
Elder
Rare
Treeman Ent’ish
A Befuddlement of Mischiefs
Beastmen
Characters
Beastlord – Slug Skin, Great Weapon, Heavy Armour, Pelt of the Dark Young, Axe of Men
Brayshaman – Level 2 – jagged dagger, ruby ring
Spells: Soul Eater, Viletide
Wargor – BSB, Crown of Thorns, The Blackened Plate, Manbane Standard
Core
Tuskgor Chariot
Tuskgor Chariot
25 x Gor herd – Full command, hand weapons and shields.
30 x Ungor herd – Full command, spears and shields
Special
20 x Bestigors – Full Command, Great Weapons
20 x Bestigors – Full Command, Great Weapons, Vitriolic Totem
world , *THE OLD WORLD* Wood Elf Realms vs Beastmen Brayherds – Warhammer Old World (Battle Report) , #WORLD #Wood #Elf #Realms #Beastmen #Brayherds #Warhammer #World #Battle #Report
, the old worlds,warhammer fantasy,batrep
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When you check outnumber during break test, you have to consider combined US of losing side. In other side, dryads can't use LD of not-Ancient Treeman, because he isn't a character.
Also Treemen have a close order, so they have +1 CR each battle.
Great battle report, thanks for sharing.
I'm not a huge fan of Wood Elves army… without Wood Elves in it, anyway, both armies looks cool on table.
Keep those reports comming! 🙂
😎
1:47:49 just doing as instructed @DC you’re an Idiot 😘
But seriously great fight looked like a lot of fun, did you actually find much difference with the 1750 down from the 2000?
The wood elf player knows his stuff
Hate to be that guy but you lost 7 gors not 5 in that fight on the left flank. Hence why those two had to step up, prompting the discussion about supporting attacks.
I think you can always make supporting attacks from the second rank (if you have a Spear or other weapon that allows it). As I understand it, only the models that have to step up into the FIGHTING RANK can't attack anymore.
Phenomenal paint jobs, and great batrep, as always from you guys 👍
I also agree with Chris' reading of the flow of step up and supporting attacks
Some glorious models in that Beastmen army like the Pestigor, Khorngor, Beast Lord and BSB – in glorious honest metal like all the best models are. A bit of a shame they can't take Marks of Chaos now, but perhaps the Arcane Journal will rectify that.
The tree army is very nicely painted, good unified look, but unfortunately all the models except Drycha are those modern computer plastics which I really don't care for. Still a cool army to feature in a battle report.
Great fun game. Looking forward to seeing the Glade Guard.
Another good battle, Chris just casually pulling out another beautiful army, would be awesome if he had more but also not because the jealousy would be even worse! haha. I love the movement phase vignettes you guys are doing with the 'clamour of battle' soundscape and the artful (nice depth of field) side-on view, VERY cool!
Awesome Terrain and board! Keep up the good work! Greeting from Germany.
Regarding the fall back in good order from the tree + driads turning into flee due to double outnumber.
I count 16 bestigor (16 unit strenght) for 5 driads and a treeman so (5 + 5 = 10 unit strength).
You do not double the TOTAL unit strenght in the combat therefore => fallback in good order
The trees are matching to war
The stepping up thing makes sense to me. If you were stepping up into the front rank, you would probably have to defend yourself as the enemy can attack you. If you were stepping up to the second rank, you have a friendly in front of you so you could concentrate your efforts on jabbing your spear!
Wonderful report and great work on the army, Chris. Beautiful minis.
TREE WHACK
Very thematic battle with the wood creatures that surge out of the trees to trample the DC-goats.
pls give us a tutotiral on thos trees they are so good!
the forests look great
Posted a comment with some tutoral inks so you wouldn't be so terrible at Fantasy, you flagged the comment to hide it. Really shows the calibre of the channel. Your lists show you have no idea how to play a rank and flank wargame.
pretty sure the 'one shooting attack per phase' is for missile weapons, not spells. you can totally shoot your fireball and also use your shooting attack. 🙂
also, that branchwraith went absolutely berserk, she deserves a trophy from the beastmen on her base for that atavistic display
Beastmen, for me, will always sound like that one screaming goat viral video.
1:14:40 that should have been 7 killed correct? So a draw?
Wood Panzees and Goatie Boyz! Cool! Looking fantastic.
the treemen + dryads should have both fallen back in good order as you add the unit strength of all losing units vs all winning units
1:11:22 but he isn't right. The rules says that supporting attacks are lost due to casualties. If you start with 10 attacks and lose 6 models you lose 6 models worth of attacks.
I hate beastmen
But they are killing elves so i am conflicted
Love that Wood Elf army although playing without at least one unit of Warhawk riders is crazy 😉
OMG spectral dopp spell with 2H weapon is really powerful! killed so many ungors
Brillant BR! i Have both armies and i loved it!
Old world content so good!