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PUSH OVER THE VOID! – CREEPER WORLD 4 (Superchill)

World



[4] Join me in fighting back the creep in a superchill episode of Creeper World 4!

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, Angory,Tom,angor,yogscast,walkthrough,playthrough,funny

46 pemikiran pada “PUSH OVER THE VOID! – CREEPER WORLD 4 (Superchill)”

  1. 24:27 it is funny how he talks of the great bluite usage, “despite the planes going ham”, which is because the AC planes are still waiting in the hangers; he hasn’t deployed them yet.

    Balas
  2. > Creeper climbs up the side of the cliff

    Tom, surely that happened to you in the campaign? Even though that level is like – 2000 or so, it'll still climb the hill. You need mortars to cover the void.

    Balas
  3. would be interested to see Tom coem back and play this and a few other levels again, to see the comparison of targeting the creep generation, controls of cannons, pylons, planes

    Balas
  4. Didnt see this was from 2020, was watching for 15 minutes until he started talking about the music and I realised I have seen this.

    Balas
  5. 13:10 you should have had at least one Mortar with that group, they can handle deep waves better.
    oh, and at least one Sprayer.
    and your AC bombers were still idle…

    Balas
  6. The expanse is not based on any MMO settings but follows relative closely "the Expanse" books series (first book is named leviathan wakes")

    Balas
  7. Oh god, I remember this game. Or, rather, version 2. Geez, how long ago was that – I remember version hadn't even come out yet.

    Balas
  8. This comment has been made to better promote this video by exploiting the YouTube algorithm, have a nice day 😁

    Balas
  9. im sorry did someone just reference d20 modern? im more surprised someone REMEMBERS it exists, even if its tom just re-telling a story he heard about a different universe

    Balas
  10. Its okay. Its the same way I play the game. And I've been playing since the first Creeper World game came out in 2009. These games and Runescape used to be all I played

    Balas
  11. Super skilled play in this game just means a lot of rushing. Nothing more than that. Same applies to any creeper world game. You build the bare minimum needed to defend your base without powerstall. After that, you specifically target the emitters, spore launchers and anything else that produces creep. You fight to those point in pretty much a straight line while protecting any area behind you that is freed up. The moment you got rid of enough creeper, you flood the map in anti-creep if possible.

    Balas
  12. the snipers you built at the about 42min mark
    if you had waited till you had more orbitals, you could have backed them with a singularity and conversion

    that should have turned the wave gen there to anti as well, and owned half the map in an instant

    Balas
  13. Really love the creeper world videos, Tom. Unfortunately pick up in UNI work means this has become my statistics background noise, but it certainly does the job well! Thanks a ton and happy new year!

    Balas
  14. I will echo a number of others here and say: this game is weirdly satisfying to watch. I think it might be the fluid simulation stuff with the creep/anti-creep, how it looks like there's a bit of a challenge, but it seems relatively easy to get to a stable front line and then get to stop and think about how you want to plan your attack. A little bit less of a pure tower defense kind of game and a bit more puzzly, in a good way?

    Balas
  15. surely the full full loop would be to have an mmo based on the show….or based on the d20 game based on the show…

    Balas

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