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New World: Forged in Aeternum – Narrative Meets Combat

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In episode 82 of Forged in Aeternum, Rob Chesney (TK) is joined by Krishna Thiruvengadam (AI Combat Designer), and Lula Lucent (Senior Narrative Designer) to talk about the space where combat meets narrative and to answer a few of your questions.

1:20 Brimstone Sands
3:23 Brightwood Battle
5:24 Heartgems and Souls
6:40 Yonas Fight
10:59 Ebonscale
14:06 Process and Challenges
17:15 MSQ and Adiana
17:30 Community Questions

COMMUNITY QUESTIONS:
1. From a combat perspective, what is a mechanic you would like to see in a boss fight that has not been done before?
2. Which NPC would you most like to fight alongside?

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38 pemikiran pada “New World: Forged in Aeternum – Narrative Meets Combat”

  1. COMMUNITY QUESTIONS:

    1. From a combat perspective, what is a mechanic you would like to see in a boss fight that has not been done before?

    2. Which NPC would you most like to fight alongside?

    Balas
  2. One more video to show just what they want and what they decide. They never do what the community asks.

    Balas
  3. A Mummy boss fight with his rags as weapons and Summon waves of Beatles. Egyptian God or king solo or raid.

    Balas
  4. Blah blah blah where is the content rn? Season 5 is Mia y’all talking about Imhotep story line shit wtf is going on

    Balas
  5. This has been on my mind ever since the first solo trial in brimstone. Was a lot of fun to have a solo boss fight as added fun in the game and the thought of it being repeated with scaled rewards is exciting! Great video thank you

    Balas
  6. Omg die reden so eine scheiße verdammt 😡 das Game ist am Boden wir brauchen Statement und nicht diese gequälte scheisse wie toll das Game doch ist wtf wir wissen es ist nice es muss aber weiter gehen pach pach pach es muss nur so krachen mit patches…

    Balas
  7. i would love to see the first episode of players meet new content this year. doesnt seem like anytime soon though….

    Balas
  8. They can't make old players do new things.

    They can't make them repeatable.

    Is there anything they can do?

    I have +6k hours with my character. I'm not going to play another character to see the story through, just because you guys can't do anything right.

    We old players are always mistreated and forgotten by the developers of this game.

    Balas
  9. make new world epic, creat not only big villans but also some heros in the human side soh we can figth along them, make that the villans and heros have plans and golas that together with the players shapes the aeternun

    Balas
  10. i dont play new world, but i just wanted to check in again to see whats new. 10min of lore talk got me ready to snooze

    Balas
  11. It's an MMO (massively multiplayer online game), not a solo game, right? give us content for people to be able to find other people to play with. Give us raids like in WOW with rare items so people have to meet up and organize to play and train. Maybe also rare (goog looking) mounts or skins . At the moment it looks like many PVE players (who are still there) are farming the OPR for gold or artifacts. This leads to a lot of hate and anger among PVE and PVP players.

    You need people from the community who have their finger on the pulse and can tell you how your game is doing. Sometimes you can see the problems better from the outside. There are great Youtubers like BagginsTV who will be happy to help you make this game better. It has so much potential and there are so many wrong decisions being made that someone like me and many others can't understand. The reason why most people are still here is the combat system and it's right and important that you give time for it. If you mess that up, there is no reason for many to play the game anymore. Any reasonable person should understand that.

    Balas
  12. Community struggle without content and it’s “clever” boy told as – player don’t whan’t struggle 😂😂😂😂😂😂😂

    Balas
  13. Yey! good news about PvP content, end game and S5!! 🥳 oh…oh, wait… wrong video my bad.
    But ey, we learned that Adiana is one of the favorite characters of Lula. (whoever Adiana is) 😁

    (love for you guys, but tell whoever is in charge of the decisions, to get in touch with the player base a little bit, because their compass is broken)

    Balas
  14. I think the quests are realy nice to play and its good to make them better for the new players. But the things is that you are focussing too much on it and more contents should be on the end game.

    Balas
  15. "what is the max player level again?" Two minutes later
    "As a player myself"

    Love the game, 1800hours per steam, but this it's coming in the future rhetoric is tiresome. I don't what to hear about what is coming, tell me what is ready when it's ready.

    Balas
  16. It's sad. 28 min of talking about nothing 😞I really want to hear some honest information on what is going on.
    If you tell us "we are rewriting the combat mechanics, preparing the console launch and it takes all of our effort so give us 6 months" – ok. But at least we know that after you finish with this you will start working on the new content. But now it feels like there are 5 people left in the team, they do what they can, but there is not much they can do

    Balas
  17. Are y'all seriously doing another video talking about the story in the game? "Content" that only applies to new players and is completely irrelevant once you get level 65 and start looking to play "end-game" content. This is such a terrible focus for the developers. Y'all don't even have to say specifically what content you might be working towards or give dates, just what ideas y'all might be playing around with and clarify that none of it is set in stone. The "don't worry, we're working on something in 4 months" doesn't work for us.

    Balas

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