In this video we take a look at how we can take real world terrain data to generate a terrain that is 1:1 scale and bring it into Unreal Engine 4. We show you the process of using Open Topography to extract data then convert it using L3DT.
L3DT:
Open Topography
Companion Guide
Companion Guide Written by: Anhatthezoo
♥ Subscribe for new episodes weekly!
♥ Don’t forget you can help support the channel on Patreon!
♥ Join the Virtus Dev Squad Discord:
Virtus Learning Hub // Media
● Facebook Page –
●Twitter Page –
● Website –
————————————————————
My Recommended Desktop Setup:
GTX 1060
AMD Ryzen 5 1500X
RAM Corsair 8 x2
Corsair CX750M
Case NZXT Phantom 410
Motherboard MSI Tomahawk
Corsair h110I Liquid Cooler
Blue Yeti Pro Microphone
Rode PSA1 Boom Arm
2TB HDD + 128GB SSD
world , Importing Real World Locations Into Unreal Engine 4 – Beginners Tutorial UE4 , #Importing #Real #World #Locations #Unreal #Engine #Beginners #Tutorial #UE4
, Unreal Engine 4 Tutorial,Real Life Locations UE4,Unreal Real Life,Game Dev,World Composition,Real Life,Real World,Open World Unreal Engine 4,Import real wor,VirtusEdu,Virtus Learning Hub,Unreal Engine 4 Landscape,Heightmap,Heightfield,L3DT,OpenTopography,Map,Level,UE4,Beginners Tutorial
guys a better option for it is BlenderGIS
its awesome 🙂
We need to be able to import shape file data from roads and rivers, trees … to automate the process of filling in the landscape with real data .. photogrammetry has failed for huge map sizes like this.. and so has Nerf. Even tho nerfs are superior.. there’s just no way to scan/ capture everything when all the trees, power lines are in the way.
download no longer an option from open topography
Maybe the project change other compresion. I tried your tutorial and result CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CWizardPane_ImportDM::LoadMapFile error:
– map is zero-sized
Error loading file
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CWizardPane_ImportDM::LoadMapFile error:
– map is zero-sized
Error loading file
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CWizardPane_ImportDM::LoadMapFile error:
– map is zero-sized
Error loading file
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed [ please error fix help me ] doesn't work
How do i rotate the map 90 degrees ?
Kudos for doing the whole tutorial with someone walking around the room and probs making faces to you, heheheh
so guys in 4.27 I making an open world. I have my persistant and all my sub levels made and placed. however in the 0,0 I added my heightmap but it doesnt give me the option to add a heightmap to my other sub levels. when I click on the sublevel make it current, goto landscape it is like thers already a landscape actor there and give me sculpting options but none for creating a landscape ?
Hello Great video,
Quick question when exporting overlapped files why is tile size 2017??
as of 2021 this no longer works, cant get past uploading heightmap @4:10 get hit with errors followed instructions to the T, what a waste of time this has been ><
is there any way to bring actual scanned surfaces and created objects by reality capturing softwares with coordinate systems into unreal ?
if you can show how I will buy you a meal my friend 😀 I am serious…
i can see them on my phone wtf
another video you mention description links and i see none of them
not sure whats up with that.
Anyone know why i always get this error importing?
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
I've got headache
Hello, guys! I'm getting an error when I try to import my heightfield, can someone help me?:
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
Why does this guy say ‘den’ instead of Then or Free instead of three?
At 4:35 why did you enter 8192? Does it matter on the side of map that you have or? Thank you!
Anyone who’s pro at ue4, can someone follow a ue4 tutorials in ue5 or is that a bad idea? And if so y?
Only get : CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
Hey man, great tutorial! It's always great to see other's tips and tricks on how to do one job, so forget the people online in the comments talking trash. No one's perfect and I learned a new method here, so keep up the good work and thank you for your efforts!
Getting
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
please help
Hey Virtus, I am getting an Unsupported Compression Error when I import it to L3DT. Any Help will be greatly appreciated!!
can you help me when i loading map in to d3lt it said
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
How can i fix this
pls help me
L3dt is a powerful tool, thanks never heard of it.
Sorry, but the result doesn't look good. The real island has a lot of almost flat places and in your terrain everything is to exagerated. The height is all wrong. And it's funny because you used such a complicated method…
This isn't working for me. When i download the .tiff from opentopography i get a small 16kb all black image, and when i import it into terreSculptor it's just a flat all black area. Adjusting the properties does nothing.
Hello can someone tell why i got this massege???
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
“This file doesnt have app to open it“ what i need to dooooo?
Hello, as soon as I import the .srtm into L3DT I get an error:
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
Help?
listening on headphones kills my ears (boom… boom)
i always get CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
L3DT Keeps throwing this at me!!!!
With all the enhancements to Landscape and Importing workflows in Unreal, is all of this necessary as of 2021? Honest question, I'm just learning about landscaping in UE4.
the software gives errors every time I try to import the data file
Muchas gracias!
great everytime you import a map like this in the LTD3 pro
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
CL3DTio_TIFF::LoadMapFile error:
– unsupported compression mode
CMapGroup::HF_ImportFromFile error:
– call to LoadMapFile failed
Wait it's not free then. I don't have Photoshop :'(
Any thoughts on how to apply the texture map also from google satellite image ?
EVERY single time I try to watch a landscape tutorial I always need to end up downloading so many uncesseary things. I hate it so much. AHh! THis isnt any better.
I cant get this to work for the life of me
How can i move the individual levels in Unreal Engine? The are lockt
I am yet to find a video on this where they aren't using an island. If only I too were trying to use an island…
I have to load the levels every time I restart. how can I set the levels to be loaded with every restart ???
when i import my files into unreal engine it keeps crashing
How does the level tiling work? Does it load each tile separate like zones? As you play?
Would google earth import through blender be just as good as opentopohraphy?
When he says 35km instead of miles facepalm I suspect that's why his terrain looks so extremely steep. Still, extremely helpful video!!! Thanks DevSquad
why is there so many tuts using this trash software that doesn't even work for anyone