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Gameplay: Minegumo | World of Warships

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Welcome to the first edition of a new video series: Gameplay! In it, we’ll present fresh arrivals to the World of Warships fleet by—as you’ve probably guessed from the title—showing off the practical application of their strengths in real gameplay clips.

Leading the charge in today’s video is Minegumo—an Asashio-class destroyer that served in the Imperial Japanese Navy during the Pacific War. She’s also one of the stars of the ongoing Battle of the Java Sea event in World of Warships.

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17 pemikiran pada “Gameplay: Minegumo | World of Warships”

  1. yuugumo better
    gun 6s reload (yuugumo 5.7s) aa like umikaze and tor 57kts (yuugumo 67kts). Stupid balance

    Balas
  2. Can you make a new "How it works" for map spawning? I would like to know the WG game mechanics behind opening spawn selection before the battle starts. For example, why are ships map spawned are so close to other team mates? Why are DD's, CA's, or BB's not balanced (port or starboard) on spawn deployment? It appears they are all slanted in their deployment instead of spread out on the map for spawn deployment.

    Balas
  3. 6.5公里的射程?遇到副炮流就完蛋西馬斯了~~長程雷太慢 會被發現距離得又太長 連戰列艦都有機會躲開 或至少躲過一些 加上朝潮級的貧弱防空 以及8級驅逐等級的生命值 只能說玩的就是技術和心跳

    Balas

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