FIVE LAPS AT FREDDY’S DEMO – THE NEXT FNAF WORLD?



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50 pemikiran pada “FIVE LAPS AT FREDDY’S DEMO – THE NEXT FNAF WORLD?”

  1. midnight motorist is actually pretty easy (at least for me) to get first 'cause staying to the left of the highway (or as Dawko called it, "Motorway") is much easier to move through and the CPUs don't pick up on that so you can easily pass them in that section

    Balas
  2. The game is OBVIOUSLY not in a finished state by any means. Seems like there’s a lot of issues with it, and I’m sure when it comes out next year it’ll feel much better. I don’t doubt they left all the secrets and easter eggs out of the demo

    Balas
  3. for anyone starting the game, I suggest looking at the controls in options and possibly reconfiguring them if you want, and picking a mid-class character with the starter car for your first race so you can get used to the controls and the feel of the game

    Balas
  4. If you have a way for input to the game development sir dawko, there should be a fazgoo booster like Nickelodeon Kart Racers! Perfect use to tie it in! Drifting needs to be a definite plus for even like "Pro Mode" 6:07

    Balas
  5. the fact that the game's release is estimated to be NEXT YEAR and the demo's already this phenomenal, is a huge green flag!
    we've got over 6 months at least till we get a full release, so here's to hoping they take community feedback and criticism into account throughout this process, since it could honestly be one of the biggest forces that could "drive" this game into the spotlight!
    as we, and most likely the devs, are aware, the fnaf community is definitely not short of good takes and many individuals take a lot of care into account with their critiques, therefore if they do decide to listen to the community and make update posts allowing us to experience the process with them, it would be a huge win for not only us, but them! fingers-crossed this will be the case!

    Balas
  6. The problem I have with it is the optimization. I know that my PC isn't the best, but I'm still able to play every game I want by lowering the graphics and resolution. That doesn't work with this game. I really hope they improve the optimization in the full release

    Balas
  7. I do think it needs a good amount of visual polish and obvious bug squashing, but I also noticed some of the powerups could use some work. Some examples are the magnet and mirror shield lasting longer and the laser gun having multiple uses.
    I also wish the models were just ripped from FNaF World since it can be like the "playful spin-off" artstyle or something. I know they wouldn't change the art style of the characters at this point but I don't care of it too much. It isn't bad but it leaves a lot to be desired.

    Balas
  8. Dude the glitches, I don't wanna be all theorist about everything, but the glitches seem intentional? After it messes up, the purple swirly stuff goes around the kart and sends you backwards, takes you backward and makes you restart and stuff. GLITCHTRAP 🤯 lol maybe

    Balas

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