Here’s the second part of our glitch research in Nintendo World Championships: NES edition. This time we tested the classic Jump Over The Flagpole glitch and the Wrong Warps in Super Mario Bros, the crazy Credits Warp in Kirby’s Adventures that may cause a game crash, a new surprising glitch in Donkey Kong… and more!
Here’s the timestamps:
0:00 LB Intro
0:10 SMB Jump Over the Flagpole
1:19 DK Invisible Ladders
2:21 Kirby Credits Warp
4:17 TLoZ Block Clip
5:13 SMB Wrong Warp 4-2
6:14 SMB Wrong Warp 8-4
6:40 Metroid Samus Explosion Survival
7:28 SMB Bullet Bill Flagpole Glitch
world , 8 Old Glitches Tested in Nintendo World Championships: NES Edition (Part 2) , #Glitches #Tested #Nintendo #World #Championships #NES #Edition #Part
, nintendo,nwc,nintendo world championships,speedrun,nes,glitch,glitches
So stupid stupid Nintendo
Nintendo need to block the use of these glitches and disqualify anyone who uses them. How is anyone, playing the game normally, as intended, meant to get the best time if someone else is going to cheat and get a time that is impossible for normal players to achieve. Defeats the purpose of the WC contests.
Something just feels vaguely threatening about the message
Too Far
When trying to perform the wrong warp lol
Hopefully mods get rid of the Fun Police someday
How about the SMB3 Credits Warp in World 7-1?
Eso es una muestra de que Nintendo sabe que hay errores en sus juegos, pero no quieren corregirlos por ser una carga monetaria
An Error Has Occurred.
I think that sound has inspired anti-piracy screen guys.
Also, I didnt know Metroid had a unique game over for that! Never saw that before!
can't do any of them 🙁
El glich de donkey kong esta rotisimo 💀
i suspect that 8-4 strategy unavailable aren't in place of prevent just wrong warp but it for prevent using wrong pipe in
4:08 it is possible no "Strategy Unavailable" message appears just so you can see the error screen as some sort of easter egg
So It's just like SSBB's Masterpeices?
8:16
0.666s… 💀
Because it's the devil number.
I wonder just how exactly the crash at 3:04 somehow magically leads to the end credits like that. Maybe it's some wild undefined behavior/open bus ride? But then why does the game do this when using Stone underwater like that? Is it getting confused on how the Stone ability should react in such a scenario (under water but not in the swimming state), so it tries running a nonexistent subroutine? It'd seem like the game actually does crash first and ends up at undefined-behavior land before it reaches the credits routine, since NWC intercepts the crash before the credits warp happens. Now the only question is, why does pausing on that exact frame stop the crash? Seems rather specific…
The more I look at these, the more I wish they didn't rewind you on all of these glitches, imagine the muscle memory
8:35 if you put it at 0.25 it sounds like it’s at normal speed
There are 30 rewind messages in total, but most of them are lame:
– Not available this challenge.
– Don't leave the labyrinth.
– Wrong gate.
– Bike overheated.
– Can't go that way.
– Break this one last.
– Not available this challenge.
– Can't break blocks.
– Wrong pipe.
– Out of bombs.
– Can only use fire once.
– Not fully recovered.
– Can't go down there.
– Missed an eggplant.
– Can't become Raccoon Mario.
– Enter the pipe on the right.
– Can't lose Frog form.
– Can't lose Shoe form.
– Can't lose Hammer form.
– Lost the Wheel ability.
– Get the Heart Container.
– Blocked the vine.
– Too far.
– Take another route.
– Level up from the menu.
– Cannot enter.
– Cannot leave the area.
– Strategy unavailable.
Since "Strategy Not Available" fully resets some of the runs in the game, it seems to me like Nintendo avoided using it for glitches that a player could reasonably stumble into on accident – like Link block-clipping or kirby clipping through a slope.
€29.99?! Hell nah
In World 4-2 you can have Mario warp to the other side of the screen on the vine. It probably doesn't work, but would a message pop up if you did that?
Would the kirbo adverter glitch work in every version of it? 3:54
Plz make a video where Mario speaks neapolitan
So, this kinda confirms what I suspected in my comment on the last video; the "Strategy Unavailable" messages are mostly based on reading the position of the player sprite, and determing it shouldn't be there. Explaining why the "upward long ladder" glitch isn't disabled, as Mario is not in a position that should be impossible to reach by playing the game normally.
3:35 I actually never had that message on a NSO game before
The only think that can I say is Nintendo World Championships: NES Edition is an uncool speedrun game.
6:05 this feels… cheap? Off? Wrong, even? It doesnt feel right to give the player a tell when they're near the warp zone in a SPEEDRUN, right? I cant be the only one that thinks this
Edit: guess I am the only one that thinks this lol
With the exception of the Long Ladder glitch, they probably left these in because they grant little to no competitive advantage (flagpole jump, LoZ block clipping, Metroid buzzer-beater) and/or they're far too difficult for most people to pull off (Kirby crash, flagpole/Bullet Bill glitch). As for the long ladders, I'd imagine that's going to get patched out soon now that it's become widely known.
In LOZ, they won’t let you leave the first labyrinth, so you can’t use the exit and re-enter trick to unlock the first door.
I saw the championship replay of the Donkey Kong Ladder Glitch. I was wondering how he was so fast.
Slightly disappointed that they didn't program in an explicit patch for arbitrary code execution, if only because it would be very funny for them to acknowledge its existence.
I assume it's not even possible to get to the right area to attempt arbitrary code execution in Legend of Zelda or SMB3?
This continues to be a very embarrassing showing from Nintendo. I mean, seriously. That one glitch is still available and saves significant time, thus wrecking the leader boards.
8:46
Mainly referring to a lot of the stuff they cut in part 1, but I really wish they would just let the games stay the same. I feel like they entirely missed the point of why people speedrun when making the Speedrunning game.
Nintendo : BAN ALL THE GLITCHES IN VERSION 1.20 OF NWC NES EDITION. THEY ARE ALL BANNED!
Looygi bros : oh poop
I hope that in a DLC they put games from third companies like Disney games or Mega Man games
8:13 is this…
3:38 Nice easter egg!
And when is the next Mario Kart analyses? :'(